Hi there I'm
Daniel Chamberlin
Senior Technical Artist, AI & 3D Pipeline
I build AI-native pipelines for web, mobile, and XR.
(I make things, like apps, tools, and games)
Work
08 case studies
Content Pipeline
The agentic pipeline behind NBA Top Shot and Disney Pinnacle collectibles, taking source art to real-time 3D with AI agents at every stage.
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Chip Fab Explorer
A mixed reality museum exhibit that walks visitors through how a chip fab works, in eight animated 3D vignettes.
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Stranger Things Chat Effects
AR group chat effects for the Season 4 premiere that let fans step into iconic locations from the show.
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Ancient Olympia
A HoloLens walk through ancient Olympia as it stood 2,000 years ago, for Microsoft's AI for Cultural Heritage initiative.
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Rise Up
A VR experience that turns USGS sea level rise models into a visceral look at Capitola Beach's future - which then came true as predicted.
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Messenger Chat FX
AR masks, costumes, and props that bring friends closer on Instagram and Messenger video calls.
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Freedom Constellations
A multi-city AR, VR, and web campaign supporting the movement to end youth incarceration.
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Migrations
A bird sculpture visitors light up from their phones, for the Portland Winter Light Festival.
Read the case studyExperience
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Lead Pipeline Engineer
Dapper LabsLeading pipeline engineering for digital collectible platforms. Building AI-assisted tooling and agentic workflows that automate asset creation, review, and delivery, taking content from concept to production at scale.
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Senior Technical Artist
Dapper LabsSet real-time rendering and GPU performance standards for digital collectibles across NBA Top Shot, NFL All Day, and Disney Pinnacle. Built asset tooling that cut render turnaround by 80% and laid the groundwork for an automated pipeline.
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Creative Director
Invisible ThreadDirected 30+ interactive XR and WebGL experiences for Meta, Microsoft, Disney, Nike, Netflix, and Coachella. Led multidisciplinary teams from pitch to launch across Unity, Meta Spark, and 8th Wall.
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Founder / Designer / Developer
12 AM DesignFounded and ran a creative studio for eight years, delivering 100+ websites, apps, and identity systems for clients across tech, energy, and fashion. Owned the full business, from sales and design through engineering and delivery.
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Technical Artist / Animator (Contract)
Evoke GamesReal-time VFX, shaders, and levels for 4 shipped Unity titles on mobile and desktop.
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Instructional Designer / Media Producer
Market MotiveProduced expert-led training content and built a remote capture workflow that halved production time.
About
Currently: building agentic pipelines at Dapper Labs
I'm a product designer, technical artist, engineer, and creative developer with 20+ years building real-time interactive systems across mobile, web, and immersive platforms. My work sits at the intersection of engineering and art, and I care as much about how something feels to a customer as I do about rendering performance.
I carefully apply the 80/20 rule and I look at both the forest and the trees. On the one hand, I specialise in pipelines, shaders, GPU optimisation, and asset pipelines, with deep experience in WebGL, React, Three.js, Babylon, Unity, and tooling of all sorts. On the other hand I fight for user experience, purchase flow, and the meaning of the product in people's lives. My goal is to cut through the noise.
Past clients include Meta, Microsoft, Disney, Nike, Netflix, Coachella, and many others. Lead Pipeline Engineer at Dapper Labs. Based out of Portland, OR and Japan.
AI & Automation
- Claude Code
- Claude API
- MCP
- Agentic workflows
- n8n
Real-time
- Unity
- Three.js
- Babylon.js
- WebGL
- GLSL / HLSL
- Shader Graph
- Blender
Web & XR
- TypeScript
- React
- 8th Wall
- Meta Spark
© Copyright 2026 Daniel J Chamberlin. All rights reserved.