Hi there I'm

Daniel Chamberlin

Senior Technical Artist, AI & 3D Pipeline

I build AI-native pipelines for web, mobile, and XR.
(I make things, like apps, tools, and games)

  1. Lead Pipeline Engineer

    Dapper Labs

    Leading pipeline engineering for digital collectible platforms. Building AI-assisted tooling and agentic workflows that automate asset creation, review, and delivery, taking content from concept to production at scale.

  2. Senior Technical Artist

    Dapper Labs

    Set real-time rendering and GPU performance standards for digital collectibles across NBA Top Shot, NFL All Day, and Disney Pinnacle. Built asset tooling that cut render turnaround by 80% and laid the groundwork for an automated pipeline.

  3. Creative Director

    Invisible Thread

    Directed 30+ interactive XR and WebGL experiences for Meta, Microsoft, Disney, Nike, Netflix, and Coachella. Led multidisciplinary teams from pitch to launch across Unity, Meta Spark, and 8th Wall.

  4. Founder / Designer / Developer

    12 AM Design

    Founded and ran a creative studio for eight years, delivering 100+ websites, apps, and identity systems for clients across tech, energy, and fashion. Owned the full business, from sales and design through engineering and delivery.

  5. Technical Artist / Animator (Contract)

    Evoke Games

    Real-time VFX, shaders, and levels for 4 shipped Unity titles on mobile and desktop.

  6. Instructional Designer / Media Producer

    Market Motive

    Produced expert-led training content and built a remote capture workflow that halved production time.

Daniel Chamberlin

Currently: building agentic pipelines at Dapper Labs

I'm a product designer, technical artist, engineer, and creative developer with 20+ years building real-time interactive systems across mobile, web, and immersive platforms. My work sits at the intersection of engineering and art, and I care as much about how something feels to a customer as I do about rendering performance.

I carefully apply the 80/20 rule and I look at both the forest and the trees. On the one hand, I specialise in pipelines, shaders, GPU optimisation, and asset pipelines, with deep experience in WebGL, React, Three.js, Babylon, Unity, and tooling of all sorts. On the other hand I fight for user experience, purchase flow, and the meaning of the product in people's lives. My goal is to cut through the noise.

Past clients include Meta, Microsoft, Disney, Nike, Netflix, Coachella, and many others. Lead Pipeline Engineer at Dapper Labs. Based out of Portland, OR and Japan.

AI & Automation

  • Claude Code
  • Claude API
  • MCP
  • Agentic workflows
  • n8n

Real-time

  • Unity
  • Three.js
  • Babylon.js
  • WebGL
  • GLSL / HLSL
  • Shader Graph
  • Blender

Web & XR

  • TypeScript
  • React
  • 8th Wall
  • Meta Spark

© Copyright 2026 Daniel J Chamberlin. All rights reserved.